Developer from Seattle building games and web applications across the full stack. Experienced in real-time networking, game engine architecture, and full-stack web development. Currently pursuing a BS in Computer Science at DigiPen (2023-2027) while serving as a Teaching Assistant.
Experience
Teaching Assistant - GAM200/250
DigiPen Institute of Technology · Fall 2025 - Spring 2026
· Supported sophomore teams building custom C++ game engines from scratch through to an original game.
· Held office hours, reviewed code, and guided students on engine architecture and gameplay systems.
Teaching Assistant - CS260
DigiPen Institute of Technology · Summer 2026
· Assisted instruction for Computer Networks I covering socket programming, TCP/UDP, and network protocols.
· Graded assignments and helped students debug low-level networking code.
Projects
Developer
Quantum Flux, Jan 2024 - Apr 2024
· Assisted game development by working on core game systems in C++.
· Created systems for user interfaces and player interaction.
· Learned effective strategies for working in small teams under a class deadline.
Developer & Buildmaster
Forge Fiasco, Sep 2024 - Apr 2025
· Created the initial core engine prototype used as the foundation for the full game.
· Worked on user-facing systems including game UI, tutorials, and in-engine editor tools.
· Focused on backend systems like serialization, messaging, and analytics with an emphasis on developer experience.
UI/UX Developer
Kregs Toolbox, Sep 2025 - Apr 2026
· Designed and built a drag-and-drop visual scripting editor using the Clay UI library in a custom C++ engine.
· Implemented a Scratch-like block system with JSON-defined blocks, nested input slots, and auto-compilation to a custom scripting language (Prose).
· Designed and implemented a larger UI system for the project
Lead Developer
Gabir Motors, 2021 - Present
· Built and maintained the official site for a simracing community with hundreds of active members.
· Developed community tools including a race calendar, spec mapping utility, and driver stats pages.
· Architected the full-stack site using Next.js, TypeScript, and Tailwind CSS.
Sole Developer(Inactive)
War Tools, Aug 2022 - May 2023
· Built a mobile-friendly army list and campaign tracker for Warhammer 40K.
· Orchestrated multiple subsystems including authentication, MongoDB data management, and cross-device sync.
Lead Developer(Inactive)
The Pitwall, Jun 2022 - Jul 2023
· Created a real-time telemetry dashboard for sim-racing streamers and their Twitch chat.
· Managed high-traffic, real-time data using WebSockets and Socket.IO.
· Built a companion Electron desktop app for easy broadcaster setup and data capture.
Volunteer Work
· Organized and ran multiple charity streaming events raising over $49,392 for Child's Play Charity and World Builders.
· Events include the PA League Gives Back marathon racing series and the Draw4Charity summer streams.